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verts = [vector.Vec3f(-1.0,-1.0,-1.0), vector.Vec3f(-1.0,-1.0,
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tris =
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colors =
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TOT_FRAMES = 150
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WIDTH = 400
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HEIGHT = 200
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FOV = 0.872664625997
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NEAR = 0.5
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LIGHT_DIR = vector.Vec3f(-0.5,-0.5,-1.0).norm()
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dirLight = <MeatEngine.RayTrace.light.DirectionalLight instanc
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AMBIENT = 0.25
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LIGHT_VAL = 0.75
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verts
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tris
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colors
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dirLight
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