Package MeatEngine
[hide private]
[frames] | no frames]

Package MeatEngine

source code

Meat Engine

Copyright (C) 2007, Big Dice Games

One practical definition of a "game engine" is "the code you reuse on your second game". That's mostly tongue-in-cheek, but it isn't far from the philosophy of what's currently included in MeatEngine.

I've included a variety of pieces of code, not because they're all appropriate for the game you want to make, and they're certainly not all appropriate for any particular game, but instead, each piece might be useful for some game, or for some game-related-project.

MeatEngine is more of a toolbox than a framework - you're responsible for the main loop of your program. Some of the code makes certain assumptions about being called periodically. This should not be difficult to handle, regardless of the structure of your game.

Included (currently) are modules for adaptive music, GUI display, AI, and low-level math. Also included is the beginnings of a ray tracer - not that you'd want to use a ray tracer in your game (certainly not this ray tracer, anyway), but it may be of benefit in creating assets. Also, it serves as a test harness for the math module.

Version History

0.0.1 - Initial packaging in advance of PyWeek5




Version: 0.0.1

Submodules [hide private]